Monthly Archives: February 2015

NINE ROCKS in Thessaloniki

We are proud to announce that Nine Rocks has been selected for Docs In Thessaloniki 2015 – we are looking forward to developing the film and pitching it to the tv stations of Europe. YAY!

Minna Workshop – week 1

For the development of our animated feature film Minna & The Dreambuilders, Director Kim Hagen Jensen and I gathered the cream of Danish animation developers for a two week intesive workshop of jamming, sketching, disussions and much chocolate.

The developers were: Kim Hagen Jensen, Nynne Selin Eidnes, Søren Grinderslev Hansen (Scriptwriter), Thorbjørn Christoffersen (Director of Terkel In Trouble and Ronald the Barbarian), Jamie Holmes (Charcter Designer) and Sune Elskær (Illustrator/Storyboarder). We also had a guest developer: Snorre Krogh (illustrator) for 3 days. All in all an Awesome crew.

In the first week we put the film up on the whiteboard in text on post its. We discussed and jammed and fought (a little) but it was an amazingly free space where everyones ideas we taken seriously and nobody felt more ownership than anyone, so the ideas flowed and creativity was high

 
2015-02-03 09.53.01 HDR

 

And while we talked and talked for hours, there was much coffee, much doodling and much chocolate.

We also took a trip to the oldest theatre in Copenhagen to get that backstage feeling:

2015-01-28 10.37.45-1

Here is a video of Thorbjørn working an oldschool theatre windmachine

And we went to the warehouse of The National Royal Theatre to see how the props are organized:

kgl teater lager

It was a truly inspiring and great week.

Teaching at ASF

I was so lucky that Petter Lindblad had to go on a shoot and passed his teaching job at Animation Sans Frontiers in Viborg on to me.

For the first time ever at Viborg I held a practial 2 day Budgeting, Planning and Financing Animation – workshop. It was so much fun. Even that most of the participants were directors I (hope) made them realize that:

A) Directors have to be a part of the financing

B) If you do things in the right order, the budget isn’t scary at all.

So first they set up the conditions for their films: how many characters, locations, backgrounds, minutes of animation etc.

Then we drew som pretty darn nifty pipelines. Then we made a timeline and a production plan, where we defined how long each step of the pipeline should take according to the conditions.

And first then did we start to put numbers down in the budget. And lo and behold. Suddenly the budget made sense, because behind every digit there was a conenction to the conditions, the pipeline and the timeline.

Not scary at all.